#include "MapTile.h"
#include <iostream>

using namespace std;


CMapTile::CMapTile() : m_eType(CMapTile::nothing)
{
}

CMapTile::~CMapTile()
{
}

void CMapTile::render()
{
	cout << "Render tile." << endl;
}

void CMapTile::update()
{
	cout << "Update tile." << endl;
}